Commit History

Autor SHA1 Mensaxe Data
  greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) %!s(int64=8) %!d(string=hai) anos
  bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. %!s(int64=8) %!d(string=hai) anos
  Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) %!s(int64=8) %!d(string=hai) anos
  greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) %!s(int64=8) %!d(string=hai) anos
  Unknown 4672a01cbf Implement R16_G16 %!s(int64=8) %!d(string=hai) anos
  Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. %!s(int64=8) %!d(string=hai) anos
  Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. %!s(int64=8) %!d(string=hai) anos
  Subv ccc42702b5 GPU: Implement texture format R32F. %!s(int64=8) %!d(string=hai) anos
  bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. %!s(int64=8) %!d(string=hai) anos
  Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable %!s(int64=8) %!d(string=hai) anos
  bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. %!s(int64=8) %!d(string=hai) anos
  bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. %!s(int64=8) %!d(string=hai) anos
  bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. %!s(int64=8) %!d(string=hai) anos
  Subv 4633dd9505 GPU: Implemented the BC7U texture format. %!s(int64=8) %!d(string=hai) anos
  Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. %!s(int64=8) %!d(string=hai) anos
  bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. %!s(int64=8) %!d(string=hai) anos
  Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. %!s(int64=8) %!d(string=hai) anos
  Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. %!s(int64=8) %!d(string=hai) anos
  bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. %!s(int64=8) %!d(string=hai) anos
  Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. %!s(int64=8) %!d(string=hai) anos
  Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. %!s(int64=8) %!d(string=hai) anos
  bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. %!s(int64=8) %!d(string=hai) anos
  Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) %!s(int64=8) %!d(string=hai) anos
  Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) %!s(int64=8) %!d(string=hai) anos
  Subv 1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. %!s(int64=8) %!d(string=hai) anos
  bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. %!s(int64=8) %!d(string=hai) anos
  Subv c079cf4eec GPU: Implement the A2BGR10 texture format. %!s(int64=8) %!d(string=hai) anos
  Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. %!s(int64=8) %!d(string=hai) anos
  Subv 2985056340 GPU: Implemented the B5G6R5 format. %!s(int64=8) %!d(string=hai) anos
  Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. %!s(int64=8) %!d(string=hai) anos