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GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.

Subv 8 лет назад
Родитель
Сommit
1dd4861d38
2 измененных файлов с 6 добавлено и 3 удалено
  1. 2 3
      src/video_core/textures/decoders.cpp
  2. 4 0
      src/video_core/textures/decoders.h

+ 2 - 3
src/video_core/textures/decoders.cpp

@@ -27,9 +27,8 @@ static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel,
     return address;
 }
 
-static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
-                             u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
-                             u32 block_height) {
+void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
+                      u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
     u8* data_ptrs[2];
     for (unsigned y = 0; y < height; ++y) {
         for (unsigned x = 0; x < width; ++x) {

+ 4 - 0
src/video_core/textures/decoders.h

@@ -17,6 +17,10 @@ namespace Texture {
 std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
                                  u32 block_height = TICEntry::DefaultBlockHeight);
 
+/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
+void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
+                      u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);
+
 /**
  * Decodes an unswizzled texture into a A8R8G8B8 texture.
  */