Liam
|
4c42655a2d
maxwell3d: full HLE for multi-layer clears
|
3 лет назад |
Morph
|
74275d0968
Merge pull request #9097 from liamwhite/intel-spv-compiler
|
3 лет назад |
FengChen
|
2f90694797
video_core: Implement maxwell inline_index method
|
3 лет назад |
FengChen
|
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
|
3 лет назад |
Liam
|
9524e28d20
video_core: don't build ASTC decoder shader unless requested
|
3 лет назад |
bunnei
|
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
|
4 лет назад |
Fernando Sahmkow
|
bc8b3d225e
VideoCore: Refactor fencing system.
|
4 лет назад |
Fernando Sahmkow
|
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
|
4 лет назад |
Fernando Sahmkow
|
139ea93512
VideoCore: implement channels on gpu caches.
|
4 лет назад |
german77
|
c34a95fa25
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
|
4 лет назад |
german77
|
a5e419535f
video_core: Replace VKQueryCache with QueryCache
|
4 лет назад |
german77
|
9775fae4eb
video_core: Replace VKScheduler with Scheduler
|
4 лет назад |
german77
|
fca5752690
video_core: Replace VKFenceManager with FenceManager
|
4 лет назад |
Morph
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 лет назад |
ameerj
|
1bc7d61b57
video_core: Reduce unused includes
|
4 лет назад |
Fernando Sahmkow
|
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
|
4 лет назад |
Fernando Sahmkow
|
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
|
4 лет назад |
ReinUsesLisp
|
57a8921e01
vk_graphics_pipeline: Implement line width
|
5 лет назад |
ReinUsesLisp
|
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
|
5 лет назад |
ReinUsesLisp
|
2f3c3dfc10
vulkan: Rework descriptor allocation algorithm
|
5 лет назад |
ReinUsesLisp
|
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
|
5 лет назад |
ReinUsesLisp
|
260743f371
shader: Add partial rasterizer integration
|
5 лет назад |
ReinUsesLisp
|
85cce78583
shader: Primitive Vulkan integration
|
5 лет назад |
ReinUsesLisp
|
c67d64365a
shader: Remove old shader management
|
5 лет назад |
Fernando Sahmkow
|
b780d5b5c5
DMAEngine: Accelerate BufferClear
|
5 лет назад |
Fernando Sahmkow
|
bc19d28963
accelerateDMA: Fixes and feedback.
|
5 лет назад |
Fernando Sahmkow
|
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
|
5 лет назад |
Fernando Sahmkow
|
63915bf2de
Fence Manager: Add fences on Reference Count.
|
5 лет назад |
Fernando Sahmkow
|
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
|
5 лет назад |
ameerj
|
859ba21f6d
buffer_cache: Simplify uniform disabling logic
|
5 лет назад |