ReinUsesLisp
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3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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5 лет назад |
ReinUsesLisp
|
f6796cad9c
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
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5 лет назад |
ReinUsesLisp
|
be54aad1c4
maxwell_to_vk: Add R16_SNORM
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5 лет назад |
lat9nq
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55233c2861
vulkan_device: Add missing include algorithm
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5 лет назад |
ameerj
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7277d7fe96
vulkan_device: Blacklist ampere devices from float16 math
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5 лет назад |
ReinUsesLisp
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57171b23f9
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
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5 лет назад |
ReinUsesLisp
|
f94f0be521
vk_graphics_pipeline: Implement smooth lines
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5 лет назад |
ReinUsesLisp
|
57a8921e01
vk_graphics_pipeline: Implement line width
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5 лет назад |
ReinUsesLisp
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 лет назад |
ReinUsesLisp
|
4f052a1f39
vk_graphics_pipeline: Implement conservative rendering
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5 лет назад |
ReinUsesLisp
|
ca67077ca8
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
|
5 лет назад |
ReinUsesLisp
|
cbbca26d18
shader: Add support for native 16-bit floats
|
5 лет назад |
ReinUsesLisp
|
69f9b97e7e
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
|
5 лет назад |
lat9nq
|
373f75d944
shader: Add shader loop safety check settings
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5 лет назад |
ReinUsesLisp
|
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
|
5 лет назад |
ReinUsesLisp
|
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
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5 лет назад |
ReinUsesLisp
|
1148a4eac7
vulkan: Conditionally use shaderInt16
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5 лет назад |
ReinUsesLisp
|
77372443c3
vulkan: Enable depth bounds and use it conditionally
|
5 лет назад |
ReinUsesLisp
|
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
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5 лет назад |
ReinUsesLisp
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d621e96d0d
shader: Initial OpenGL implementation
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5 лет назад |
ReinUsesLisp
|
0c0ee9d897
vulkan_device: Require shaderClipDistance and shaderCullDistance features
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5 лет назад |
ReinUsesLisp
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0ace34575c
shader: Require dual source blending
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5 лет назад |
ReinUsesLisp
|
95815a3883
shader: Implement PIXLD.MY_INDEX
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5 лет назад |
ReinUsesLisp
|
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
|
5 лет назад |
ReinUsesLisp
|
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
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5 лет назад |
ReinUsesLisp
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fa75b9b062
spirv: Rework storage buffers and shader memory
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5 лет назад |
ameerj
|
3db2b3effa
shader: Implement ATOM/S and RED
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5 лет назад |
ReinUsesLisp
|
479ca00071
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
|
5 лет назад |
ReinUsesLisp
|
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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5 лет назад |
ameerj
|
3d07cef009
shader: Implement VOTE
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5 лет назад |