Commit History

Autor SHA1 Mensaxe Data
  Lioncash 3841ec4200 renderer_opengl: Add missing header guards %!s(int64=8) %!d(string=hai) anos
  bunnei 17ad56c1dc Merge pull request #356 from lioncash/shader %!s(int64=8) %!d(string=hai) anos
  bunnei f633b0c875 Merge pull request #355 from Subv/shader_instr %!s(int64=8) %!d(string=hai) anos
  Lioncash e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() %!s(int64=8) %!d(string=hai) anos
  Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter %!s(int64=8) %!d(string=hai) anos
  Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() %!s(int64=8) %!d(string=hai) anos
  Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string %!s(int64=8) %!d(string=hai) anos
  James Rowe 3f49210234 Merge pull request #348 from jlachniet/patch-1 %!s(int64=8) %!d(string=hai) anos
  Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. %!s(int64=8) %!d(string=hai) anos
  Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. %!s(int64=8) %!d(string=hai) anos
  N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) %!s(int64=8) %!d(string=hai) anos
  James Rowe e90a12f80c Merge pull request #352 from bunnei/fix-microprofile %!s(int64=8) %!d(string=hai) anos
  bunnei d019bb16f6 Merge pull request #353 from Subv/compressed_formats %!s(int64=8) %!d(string=hai) anos
  Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. %!s(int64=8) %!d(string=hai) anos
  bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. %!s(int64=8) %!d(string=hai) anos
  bunnei 60e6e8953e Merge pull request #351 from Subv/tex_formats %!s(int64=8) %!d(string=hai) anos
  Subv 2985056340 GPU: Implemented the B5G6R5 format. %!s(int64=8) %!d(string=hai) anos
  bunnei ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) %!s(int64=8) %!d(string=hai) anos
  bunnei 6a999cf800 Merge pull request #350 from Subv/tex_components %!s(int64=8) %!d(string=hai) anos
  Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. %!s(int64=8) %!d(string=hai) anos
  Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. %!s(int64=8) %!d(string=hai) anos
  Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. %!s(int64=8) %!d(string=hai) anos
  bunnei d3f9ea90e7 Merge pull request #349 from Subv/texturing %!s(int64=8) %!d(string=hai) anos
  Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. %!s(int64=8) %!d(string=hai) anos
  Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. %!s(int64=8) %!d(string=hai) anos
  Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats. %!s(int64=8) %!d(string=hai) anos
  Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. %!s(int64=8) %!d(string=hai) anos
  Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. %!s(int64=8) %!d(string=hai) anos
  jlachniet f600f6eebd Technically, yuzu can boot commercial games %!s(int64=8) %!d(string=hai) anos
  bunnei c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements %!s(int64=8) %!d(string=hai) anos