Fernando Sahmkow
|
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
|
3 年之前 |
Fernando Sahmkow
|
8d694701bc
MacroHLE: Add OpenGL Support
|
3 年之前 |
liamwhite
|
7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
|
3 年之前 |
Liam
|
4c42655a2d
maxwell3d: full HLE for multi-layer clears
|
3 年之前 |
Feng Chen
|
cb971ad654
video_core: Reimplement inline index buffer binding
|
3 年之前 |
FengChen
|
2f90694797
video_core: Implement maxwell inline_index method
|
3 年之前 |
FengChen
|
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
|
3 年之前 |
bunnei
|
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
|
4 年之前 |
Fernando Sahmkow
|
bc8b3d225e
VideoCore: Refactor fencing system.
|
4 年之前 |
Fernando Sahmkow
|
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
|
4 年之前 |
Fernando Sahmkow
|
d7990c159e
OpenGl: Implement Channels.
|
4 年之前 |
Andrea Pappacoda
|
cdb240f3d4
chore: make yuzu REUSE compliant
|
4 年之前 |
ameerj
|
1bc7d61b57
video_core: Reduce unused includes
|
4 年之前 |
Fernando Sahmkow
|
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
|
4 年之前 |
Fernando Sahmkow
|
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
|
4 年之前 |
ReinUsesLisp
|
adb591a757
glasm: Use storage buffers instead of global memory when possible
|
5 年之前 |
ReinUsesLisp
|
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
|
5 年之前 |
ReinUsesLisp
|
6bc54e12a0
glasm: Set transform feedback state
|
5 年之前 |
ReinUsesLisp
|
025b20f96a
shader: Move pipeline cache logic to separate files
|
5 年之前 |
ReinUsesLisp
|
c67d64365a
shader: Remove old shader management
|
5 年之前 |
Fernando Sahmkow
|
b780d5b5c5
DMAEngine: Accelerate BufferClear
|
5 年之前 |
Fernando Sahmkow
|
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
|
5 年之前 |
Fernando Sahmkow
|
63915bf2de
Fence Manager: Add fences on Reference Count.
|
5 年之前 |
Fernando Sahmkow
|
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
|
5 年之前 |
ReinUsesLisp
|
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
|
5 年之前 |
ameerj
|
859ba21f6d
buffer_cache: Simplify uniform disabling logic
|
5 年之前 |
ReinUsesLisp
|
0b631f22fc
renderer_opengl: Remove interop
|
5 年之前 |
ReinUsesLisp
|
82c2601555
video_core: Reimplement the buffer cache
|
5 年之前 |
ReinUsesLisp
|
9764c13d6d
video_core: Rewrite the texture cache
|
5 年之前 |
Lioncash
|
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
|
5 年之前 |