Commit Verlauf

Autor SHA1 Nachricht Datum
  Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter vor 8 Jahren
  Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() vor 8 Jahren
  Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string vor 8 Jahren
  James Rowe 3f49210234 Merge pull request #348 from jlachniet/patch-1 vor 8 Jahren
  Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. vor 8 Jahren
  Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. vor 8 Jahren
  N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) vor 8 Jahren
  James Rowe e90a12f80c Merge pull request #352 from bunnei/fix-microprofile vor 8 Jahren
  bunnei d019bb16f6 Merge pull request #353 from Subv/compressed_formats vor 8 Jahren
  Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. vor 8 Jahren
  bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. vor 8 Jahren
  bunnei 60e6e8953e Merge pull request #351 from Subv/tex_formats vor 8 Jahren
  Subv 2985056340 GPU: Implemented the B5G6R5 format. vor 8 Jahren
  bunnei ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) vor 8 Jahren
  bunnei 6a999cf800 Merge pull request #350 from Subv/tex_components vor 8 Jahren
  Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. vor 8 Jahren
  Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. vor 8 Jahren
  Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. vor 8 Jahren
  bunnei d3f9ea90e7 Merge pull request #349 from Subv/texturing vor 8 Jahren
  Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. vor 8 Jahren
  Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. vor 8 Jahren
  Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats. vor 8 Jahren
  Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. vor 8 Jahren
  Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. vor 8 Jahren
  jlachniet f600f6eebd Technically, yuzu can boot commercial games vor 8 Jahren
  bunnei c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements vor 8 Jahren
  bunnei 71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2 vor 8 Jahren
  bunnei 9dc0d13ba5 Merge pull request #345 from bunnei/blending vor 8 Jahren
  bunnei 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. vor 8 Jahren
  bunnei 9df8e924fb texture: Add missing formats. vor 8 Jahren