Commit History

Autor SHA1 Mensaxe Data
  ameerj 2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. %!s(int64=3) %!d(string=hai) anos
  FengChen a4472b5526 video_core: Fix few issues in Tess stage %!s(int64=3) %!d(string=hai) anos
  Feng Chen 75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) %!s(int64=3) %!d(string=hai) anos
  FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing %!s(int64=4) %!d(string=hai) anos
  FengChen b2a6dde438 video_code: support rectangle texture %!s(int64=4) %!d(string=hai) anos
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX %!s(int64=4) %!d(string=hai) anos
  ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4397053d5c shader: Remove IAbs64 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 61cd7dd301 shader: Add logging %!s(int64=5) %!d(string=hai) anos
  lat9nq 373f75d944 shader: Add shader loop safety check settings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 3b6a632237 shader: Add floating-point rounding to I2F %!s(int64=5) %!d(string=hai) anos
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation %!s(int64=5) %!d(string=hai) anos
  FernandoS27 080857b60e shader: Add coarse derivatives %!s(int64=5) %!d(string=hai) anos
  FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation %!s(int64=5) %!d(string=hai) anos
  FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0a0818c025 shader: Fix memory barriers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 80940b1706 shader: Implement SampleMask %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f263760c5a shader: Implement geometry shaders %!s(int64=5) %!d(string=hai) anos