Liam
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2b1dd3bef5
renderer_opengl: isolate core presentation code
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há 2 anos atrás |
Liam
|
80de01a5b4
video_core: simplify accelerated surface fetch and crop handling between APIs
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há 2 anos atrás |
Fernando Sahmkow
|
590d9b7e1d
Core: Clang format and other small issues.
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há 2 anos atrás |
Fernando Sahmkow
|
0a2536a0df
SMMU: Initial adaptation to video_core.
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há 2 anos atrás |
liamwhite
|
ad049f13aa
Merge pull request #12415 from ameerj/ogl-draw-auto
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há 2 anos atrás |
Ameer J
|
bbc0ed118d
gl_rasterizer: Implement DrawTransformFeedback macro
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há 2 anos atrás |
Ameer J
|
db8a601cf8
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
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há 2 anos atrás |
Fernando Sahmkow
|
282ae8fa51
Query Cache: address issues
|
há 3 anos atrás |
Fernando Sahmkow
|
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
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há 3 anos atrás |
Fernando Sahmkow
|
da440da9f5
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
|
há 3 anos atrás |
ameerj
|
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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há 3 anos atrás |
Fernando Sahmkow
|
c6cac2ffaa
GPU: Add Reactive flushing
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há 3 anos atrás |
Liam
|
600f325d87
general: fix spelling mistakes
|
há 3 anos atrás |
ameerj
|
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
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há 3 anos atrás |
Fernando Sahmkow
|
8a3411b417
Engines: Implement Accelerate DMA Texture.
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há 4 anos atrás |
Feng Chen
|
013b689153
video_core: Implement opengl/vulkan draw_texture
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há 3 anos atrás |
Fernando Sahmkow
|
d09aa0182f
MacroHLE: Final cleanup and fixes.
|
há 3 anos atrás |
Fernando Sahmkow
|
581a7d785b
Rasterizer: Setup skeleton for Host Conditional rendering
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há 3 anos atrás |
Fernando Sahmkow
|
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
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há 3 anos atrás |
Fernando Sahmkow
|
8d694701bc
MacroHLE: Add OpenGL Support
|
há 3 anos atrás |
liamwhite
|
7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
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há 3 anos atrás |
Liam
|
4c42655a2d
maxwell3d: full HLE for multi-layer clears
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há 3 anos atrás |
Feng Chen
|
cb971ad654
video_core: Reimplement inline index buffer binding
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há 3 anos atrás |
FengChen
|
2f90694797
video_core: Implement maxwell inline_index method
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há 3 anos atrás |
FengChen
|
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
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há 3 anos atrás |
bunnei
|
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
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há 4 anos atrás |
Fernando Sahmkow
|
bc8b3d225e
VideoCore: Refactor fencing system.
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há 4 anos atrás |
Fernando Sahmkow
|
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
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há 4 anos atrás |
Fernando Sahmkow
|
d7990c159e
OpenGl: Implement Channels.
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há 4 anos atrás |
Andrea Pappacoda
|
cdb240f3d4
chore: make yuzu REUSE compliant
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há 4 anos atrás |