ReinUsesLisp
|
233e39bb7b
shader: Fix dangling labels
|
%!s(int64=5) %!d(string=hai) anos |
FernandoS27
|
20ba0ea0a9
shader: Fix BRX tracking
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
9e6fe430bd
shader: Fix splits on blocks using indirect branches
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
b4a5e767d0
shader: Fix branches to visited virtual blocks
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
b0d5572abf
shader: Fix indirect branches to scheduler instructions
|
%!s(int64=5) %!d(string=hai) anos |
FernandoS27
|
34aba9627a
shader: Implement BRX
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
260743f371
shader: Add partial rasterizer integration
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
71f96fa636
shader: Implement CAL inlining function calls
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
622d676202
shader: Fix conditional execution of exit instructions
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
e87a502da2
shader: Fix control flow
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
9170200a11
shader: Initial implementation of an AST
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
6c4cc0cd06
shader: SSA and dominance
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
2d48a7b4d0
shader: Initial recompiler work
|
%!s(int64=5) %!d(string=hai) anos |