Historique des commits

Auteur SHA1 Message Date
  ReinUsesLisp 218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines il y a 5 ans
  ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0 il y a 5 ans
  ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold il y a 5 ans
  ReinUsesLisp df9b7e18f5 buffer_cache: Fix debugging leftover il y a 5 ans
  Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask il y a 5 ans
  ReinUsesLisp 838d7e4ca5 buffer_cache: Fix size reductions not having in mind bind sizes il y a 5 ans
  ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used il y a 5 ans
  ameerj fcff19e0fa shaders: Allow shader notify when async shaders is disabled il y a 5 ans
  ameerj a0365217f5 texture_pass: Fix is_read image qualification il y a 5 ans
  ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes il y a 5 ans
  ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 il y a 5 ans
  ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support il y a 5 ans
  ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available il y a 5 ans
  ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback il y a 5 ans
  ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms il y a 5 ans
  ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages il y a 5 ans
  ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders il y a 5 ans
  ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers il y a 5 ans
  ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats il y a 5 ans
  ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h il y a 5 ans
  ReinUsesLisp 69f9b97e7e vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel il y a 5 ans
  ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color il y a 5 ans
  ameerj d36f667bc0 glsl: Address rest of feedback il y a 5 ans
  ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue il y a 5 ans
  ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support il y a 5 ans
  ameerj 6eea88d614 glsl: Cleanup/Address feedback il y a 5 ans
  ameerj 74f683787e gl_shader_cache: Implement async shaders il y a 5 ans
  ameerj ae4e452759 glsl: Add Shader_GLSL logging il y a 5 ans
  ameerj 6c6a451d6a glsl: Add LoopSafety instructions il y a 5 ans
  ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod il y a 5 ans