Nguyen Dac Nam
|
10d8afb302
nit: add const to where it need.
|
6 лет назад |
Nguyen Dac Nam
|
1956a34ee5
shader: implement LOP3 fast replace for old function
|
6 лет назад |
ReinUsesLisp
|
bf9a822b87
shader/decode: Fix constant buffer offsets
|
6 лет назад |
ReinUsesLisp
|
223a89a19f
shader: Remove curly braces initializers on shared pointers
|
6 лет назад |
Fernando Sahmkow
|
c8473f399e
Shader_IR: Address Feedback
|
6 лет назад |
Fernando Sahmkow
|
f3d1b370aa
Shader_IR: Implement FLO instruction.
|
6 лет назад |
Lioncash
|
1f5401c89c
video_core/shader: Resolve instances of variable shadowing
|
6 лет назад |
Fernando Sahmkow
|
527b841c15
Shader_IR: ICMP corrections and fixes
|
6 лет назад |
Fernando Sahmkow
|
4b81d19a1a
Shader_IR: Implement ICMP.
|
6 лет назад |
ReinUsesLisp
|
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
|
7 лет назад |
Fernando Sahmkow
|
edd668047c
Fix incorrect value for CC bit in IADD
|
7 лет назад |
ReinUsesLisp
|
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
|
7 лет назад |
ReinUsesLisp
|
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
|
7 лет назад |
ReinUsesLisp
|
477d616f7d
shader_ir: Unify constant buffer offset values
|
7 лет назад |
ReinUsesLisp
|
170c8212bb
shader_ir: Pass to decoder functions basic block's code
|
7 лет назад |
ReinUsesLisp
|
2d6c064e66
shader_decode: Improve zero flag implementation
|
7 лет назад |
ReinUsesLisp
|
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
|
7 лет назад |
ReinUsesLisp
|
027f443e69
shader_decode: Implement POPC
|
7 лет назад |
ReinUsesLisp
|
c9cf899d18
shader_decode: Implement LEA
|
7 лет назад |
ReinUsesLisp
|
4fd06efeb9
shader_decode: Implement IADD3
|
7 лет назад |
ReinUsesLisp
|
a40fd07516
shader_decode: Implement LOP3
|
7 лет назад |
ReinUsesLisp
|
518a2bd206
shader_decode: Implement IMNMX
|
7 лет назад |
ReinUsesLisp
|
210620ff31
shader_decode: Implement ISCADD
|
7 лет назад |
ReinUsesLisp
|
8f37531f8e
shader_decode: Implement LOP
|
7 лет назад |
ReinUsesLisp
|
8486e7f8c8
shader_decode: Implement SEL
|
7 лет назад |
ReinUsesLisp
|
ccb71bece9
shader_decode: Implement IADD
|
7 лет назад |
ReinUsesLisp
|
15a0e1481d
shader_ir: Initial implementation
|
7 лет назад |