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shader_decode: Implement SEL

ReinUsesLisp 7 年之前
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8486e7f8c8
共有 1 个文件被更改,包括 8 次插入0 次删除
  1. 8 0
      src/video_core/shader/decode/arithmetic_integer.cpp

+ 8 - 0
src/video_core/shader/decode/arithmetic_integer.cpp

@@ -41,6 +41,14 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
         SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b));
         break;
     }
+    case OpCode::Id::SEL_C:
+    case OpCode::Id::SEL_R:
+    case OpCode::Id::SEL_IMM: {
+        const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
+        const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
     default:
         UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
     }