ReinUsesLisp
|
eb914b6c50
video_core: Enforce -Werror=switch
|
5 anni fa |
ReinUsesLisp
|
dbaebd8582
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
|
6 anni fa |
ReinUsesLisp
|
39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings
|
6 anni fa |
ReinUsesLisp
|
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
|
7 anni fa |
Lioncash
|
87b4c1ac5e
shader/decode/*: Eliminate indirect inclusions
|
7 anni fa |
Fernando Sahmkow
|
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
|
7 anni fa |
ReinUsesLisp
|
f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
|
7 anni fa |
ReinUsesLisp
|
90cbf89303
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
|
7 anni fa |
ReinUsesLisp
|
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
|
7 anni fa |
ReinUsesLisp
|
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
|
7 anni fa |
ReinUsesLisp
|
477d616f7d
shader_ir: Unify constant buffer offset values
|
7 anni fa |
ReinUsesLisp
|
170c8212bb
shader_ir: Pass to decoder functions basic block's code
|
7 anni fa |
ReinUsesLisp
|
946c86f0bb
shader_decode: Fixup clang-format
|
7 anni fa |
ReinUsesLisp
|
68c99d2597
shader_decode: Implement HADD2 and HMUL2
|
7 anni fa |
ReinUsesLisp
|
15a0e1481d
shader_ir: Initial implementation
|
7 anni fa |