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shader_decode: Fixup clang-format

ReinUsesLisp 7 лет назад
Родитель
Сommit
946c86f0bb

+ 1 - 2
src/video_core/shader/decode/arithmetic_half.cpp

@@ -20,8 +20,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) {
         opcode->get().GetId() == OpCode::Id::HADD2_R) {
         UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
     }
-    UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0,
-                         "Half float saturation not implemented");
+    UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
 
     const bool negate_a =
         opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;

+ 1 - 1
src/video_core/shader/decode/xmad.cpp

@@ -21,7 +21,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
     UNIMPLEMENTED_IF_MSG(instr.generates_cc,
                          "Condition codes generation in XMAD is not implemented");
 
-    Node op_a = GetRegister(instr.gpr8); // instr.xmad.sign_a
+    Node op_a = GetRegister(instr.gpr8);
 
     // TODO(bunnei): Needs to be fixed once op_a or op_b is signed
     UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);