Commit History

Autor SHA1 Mensaxe Data
  Kelebek1 33ea0fdfe8 Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg %!s(int64=3) %!d(string=hai) anos
  Morph c9bb888adf ir/texture_pass: Use host_info instead of querying Settings::values (#9176) %!s(int64=3) %!d(string=hai) anos
  Feng Chen 75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) %!s(int64=3) %!d(string=hai) anos
  bunnei 38e4382f53 Merge pull request #8858 from vonchenplus/mipmap %!s(int64=3) %!d(string=hai) anos
  FengChen 2f90694797 video_core: Implement maxwell inline_index method %!s(int64=3) %!d(string=hai) anos
  FengChen 1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism %!s(int64=3) %!d(string=hai) anos
  Kelebek1 4496030ea9 Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. %!s(int64=3) %!d(string=hai) anos
  Kelebek1 752659aef3 Update 3D regs %!s(int64=3) %!d(string=hai) anos
  bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 5caa150e9a OpenGL: Fix TickWork %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 920429fde7 NVDRV: Further refactors and eliminate old code. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 3f8e7a5585 VideoCore: Fix channels with disk pipeline/shader cache. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow d7990c159e OpenGl: Implement Channels. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. %!s(int64=4) %!d(string=hai) anos
  FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing %!s(int64=3) %!d(string=hai) anos
  Andrea Pappacoda cdb240f3d4 chore: make yuzu REUSE compliant %!s(int64=4) %!d(string=hai) anos
  Liam b317f54f22 OpenGL: implement face flips according to NDC %!s(int64=4) %!d(string=hai) anos
  bunnei bf3c6f8812 Merge pull request #8149 from liamwhite/front-face %!s(int64=4) %!d(string=hai) anos
  Liam b7be6a4316 OpenGL: fix cropping %!s(int64=4) %!d(string=hai) anos
  Liam a57531854e OpenGL: propagate face flip condition %!s(int64=4) %!d(string=hai) anos
  Liam cb913e5c02 OpenGL: flip front faces if Z scale is inverted %!s(int64=4) %!d(string=hai) anos
  ameerj 3e489782e1 gl_rasterizer: Avoid scenario locking already owned mutex %!s(int64=4) %!d(string=hai) anos
  bunnei af04f8b8e9 Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 7a9d9e575b Texture Cache: Add Cached CPU system. %!s(int64=4) %!d(string=hai) anos
  ameerj 1bc7d61b57 video_core: Reduce unused includes %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. %!s(int64=4) %!d(string=hai) anos
  FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. %!s(int64=4) %!d(string=hai) anos