Просмотр исходного кода

video_core/memory_manager: Default the destructor within the cpp file

Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
Lioncash 7 лет назад
Родитель
Сommit
fd12788967
2 измененных файлов с 3 добавлено и 0 удалено
  1. 2 0
      src/video_core/memory_manager.cpp
  2. 1 0
      src/video_core/memory_manager.h

+ 2 - 0
src/video_core/memory_manager.cpp

@@ -25,6 +25,8 @@ MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : raste
     UpdatePageTableForVMA(initial_vma);
 }
 
+MemoryManager::~MemoryManager() = default;
+
 GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
     const u64 aligned_size{Common::AlignUp(size, page_size)};
     const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};

+ 1 - 0
src/video_core/memory_manager.h

@@ -48,6 +48,7 @@ struct VirtualMemoryArea {
 class MemoryManager final {
 public:
     MemoryManager(VideoCore::RasterizerInterface& rasterizer);
+    ~MemoryManager();
 
     GPUVAddr AllocateSpace(u64 size, u64 align);
     GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);