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video_core/memory_manager: Default the destructor within the cpp file

Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
Lioncash 7 ani în urmă
părinte
comite
fd12788967
2 a modificat fișierele cu 3 adăugiri și 0 ștergeri
  1. 2 0
      src/video_core/memory_manager.cpp
  2. 1 0
      src/video_core/memory_manager.h

+ 2 - 0
src/video_core/memory_manager.cpp

@@ -25,6 +25,8 @@ MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : raste
     UpdatePageTableForVMA(initial_vma);
 }
 
+MemoryManager::~MemoryManager() = default;
+
 GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
     const u64 aligned_size{Common::AlignUp(size, page_size)};
     const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};

+ 1 - 0
src/video_core/memory_manager.h

@@ -48,6 +48,7 @@ struct VirtualMemoryArea {
 class MemoryManager final {
 public:
     MemoryManager(VideoCore::RasterizerInterface& rasterizer);
+    ~MemoryManager();
 
     GPUVAddr AllocateSpace(u64 size, u64 align);
     GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);