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maxwell_3d: reduce sevirity of different component formats assert.

This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
Fernando Sahmkow 7 vuotta sitten
vanhempi
commit
fc975e9021
1 muutettua tiedostoa jossa 1 lisäystä ja 1 poistoa
  1. 1 1
      src/video_core/engines/maxwell_3d.cpp

+ 1 - 1
src/video_core/engines/maxwell_3d.cpp

@@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
     const auto a_type = tic_entry.a_type.Value();
     const auto a_type = tic_entry.a_type.Value();
 
 
     // TODO(Subv): Different data types for separate components are not supported
     // TODO(Subv): Different data types for separate components are not supported
-    ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
+    DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
 
 
     return tic_entry;
     return tic_entry;
 }
 }