فهرست منبع

maxwell_3d: reduce sevirity of different component formats assert.

This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
Fernando Sahmkow 7 سال پیش
والد
کامیت
fc975e9021
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      src/video_core/engines/maxwell_3d.cpp

+ 1 - 1
src/video_core/engines/maxwell_3d.cpp

@@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
     const auto a_type = tic_entry.a_type.Value();
 
     // TODO(Subv): Different data types for separate components are not supported
-    ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
+    DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
 
     return tic_entry;
 }