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shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing

Yuri Kunde Schlesner vor 9 Jahren
Ursprung
Commit
fb9e856b91
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      src/video_core/shader/shader_jit_x64.cpp

+ 1 - 1
src/video_core/shader/shader_jit_x64.cpp

@@ -222,7 +222,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
             movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
             movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
             break;
             break;
         case 3: // address offset 3
         case 3: // address offset 3
-            movaps(dest, xword[src_ptr + LOOPCOUNT_REG + src_offset_disp]);
+            movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
             break;
             break;
         default:
         default:
             UNREACHABLE();
             UNREACHABLE();