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gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID

ReinUsesLisp 6 жил өмнө
parent
commit
f5658a9fda

+ 0 - 8
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -639,14 +639,6 @@ private:
             code.AddLine("float gl_PointSize;");
         }
 
-        if (ir.UsesInstanceId()) {
-            code.AddLine("int gl_InstanceID;");
-        }
-
-        if (ir.UsesVertexId()) {
-            code.AddLine("int gl_VertexID;");
-        }
-
         if (ir.UsesLegacyVaryings()) {
             code.AddLine("vec4 gl_TexCoord[8];");
             code.AddLine("vec4 gl_FrontColor;");