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@@ -1,209 +1,14 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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-#include "audio_core/in/audio_in_system.h"
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-#include "audio_core/renderer/audio_device.h"
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-#include "common/common_funcs.h"
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-#include "common/logging/log.h"
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-#include "common/scratch_buffer.h"
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#include "common/string_util.h"
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-#include "core/core.h"
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-#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/audio/audin_u.h"
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+#include "core/hle/service/audio/audio_in.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::Audio {
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using namespace AudioCore::AudioIn;
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-class IAudioIn final : public ServiceFramework<IAudioIn> {
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-public:
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- explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
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- const std::string& device_name, const AudioInParameter& in_params,
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- Kernel::KProcess* handle, u64 applet_resource_user_id)
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- : ServiceFramework{system_, "IAudioIn"},
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- service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
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- process{handle}, impl{std::make_shared<In>(system_, manager, event, session_id)} {
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- // clang-format off
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- static const FunctionInfo functions[] = {
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- {0, &IAudioIn::GetAudioInState, "GetAudioInState"},
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- {1, &IAudioIn::Start, "Start"},
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- {2, &IAudioIn::Stop, "Stop"},
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- {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
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- {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
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- {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
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- {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
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- {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
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- {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
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- {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
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- {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
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- {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
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- {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
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- {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
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- {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
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- };
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- // clang-format on
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-
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- RegisterHandlers(functions);
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-
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- process->Open();
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-
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- if (impl->GetSystem()
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- .Initialize(device_name, in_params, handle, applet_resource_user_id)
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- .IsError()) {
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- LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
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- }
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- }
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-
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- ~IAudioIn() override {
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- impl->Free();
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- service_context.CloseEvent(event);
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- process->Close();
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- }
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-
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- [[nodiscard]] std::shared_ptr<In> GetImpl() {
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- return impl;
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- }
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-
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-private:
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- void GetAudioInState(HLERequestContext& ctx) {
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- const auto state = static_cast<u32>(impl->GetState());
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-
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- LOG_DEBUG(Service_Audio, "called. State={}", state);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(state);
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- }
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-
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- void Start(HLERequestContext& ctx) {
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- LOG_DEBUG(Service_Audio, "called");
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-
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- auto result = impl->StartSystem();
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-
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- IPC::ResponseBuilder rb{ctx, 2};
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- rb.Push(result);
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- }
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-
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- void Stop(HLERequestContext& ctx) {
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- LOG_DEBUG(Service_Audio, "called");
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-
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- auto result = impl->StopSystem();
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-
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- IPC::ResponseBuilder rb{ctx, 2};
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- rb.Push(result);
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- }
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-
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- void AppendAudioInBuffer(HLERequestContext& ctx) {
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- IPC::RequestParser rp{ctx};
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- u64 tag = rp.PopRaw<u64>();
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-
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- const auto in_buffer_size{ctx.GetReadBufferSize()};
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- if (in_buffer_size < sizeof(AudioInBuffer)) {
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- LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
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- }
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-
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- const auto& in_buffer = ctx.ReadBuffer();
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- AudioInBuffer buffer{};
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- std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
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-
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- [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
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- LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
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-
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- auto result = impl->AppendBuffer(buffer, tag);
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-
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- IPC::ResponseBuilder rb{ctx, 2};
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- rb.Push(result);
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- }
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-
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- void RegisterBufferEvent(HLERequestContext& ctx) {
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- LOG_DEBUG(Service_Audio, "called");
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-
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- auto& buffer_event = impl->GetBufferEvent();
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-
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- IPC::ResponseBuilder rb{ctx, 2, 1};
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- rb.Push(ResultSuccess);
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- rb.PushCopyObjects(buffer_event);
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- }
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-
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- void GetReleasedAudioInBuffer(HLERequestContext& ctx) {
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- const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
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- released_buffer.resize_destructive(write_buffer_size);
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- released_buffer[0] = 0;
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-
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- const auto count = impl->GetReleasedBuffers(released_buffer);
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-
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- LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
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- impl->GetSystem().GetSessionId(), count);
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-
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- ctx.WriteBuffer(released_buffer);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(count);
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- }
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-
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- void ContainsAudioInBuffer(HLERequestContext& ctx) {
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- IPC::RequestParser rp{ctx};
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-
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- const u64 tag{rp.Pop<u64>()};
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- const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
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-
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- LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(buffer_queued);
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- }
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-
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- void GetAudioInBufferCount(HLERequestContext& ctx) {
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- const auto buffer_count = impl->GetBufferCount();
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-
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- LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(buffer_count);
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- }
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-
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- void SetDeviceGain(HLERequestContext& ctx) {
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- IPC::RequestParser rp{ctx};
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-
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- const auto volume{rp.Pop<f32>()};
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- LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
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-
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- impl->SetVolume(volume);
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-
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- IPC::ResponseBuilder rb{ctx, 2};
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- rb.Push(ResultSuccess);
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- }
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-
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- void GetDeviceGain(HLERequestContext& ctx) {
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- auto volume{impl->GetVolume()};
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-
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- LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(volume);
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- }
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-
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- void FlushAudioInBuffers(HLERequestContext& ctx) {
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- bool flushed{impl->FlushAudioInBuffers()};
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-
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- LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
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-
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- IPC::ResponseBuilder rb{ctx, 3};
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- rb.Push(ResultSuccess);
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- rb.Push(flushed);
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- }
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-
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- KernelHelpers::ServiceContext service_context;
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- Kernel::KEvent* event;
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- Kernel::KProcess* process;
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- std::shared_ptr<AudioCore::AudioIn::In> impl;
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- Common::ScratchBuffer<u64> released_buffer;
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-};
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-
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AudInU::AudInU(Core::System& system_)
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: ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
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impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {
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