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audio: rewrite IAudioIn

Liam há 2 anos atrás
pai
commit
f54277364c

+ 2 - 0
src/core/CMakeLists.txt

@@ -491,6 +491,8 @@ add_library(core STATIC
     hle/service/apm/apm_interface.h
     hle/service/apm/apm_interface.h
     hle/service/audio/audin_u.cpp
     hle/service/audio/audin_u.cpp
     hle/service/audio/audin_u.h
     hle/service/audio/audin_u.h
+    hle/service/audio/audio_in.cpp
+    hle/service/audio/audio_in.h
     hle/service/audio/audio.cpp
     hle/service/audio/audio.cpp
     hle/service/audio/audio.h
     hle/service/audio/audio.h
     hle/service/audio/audio_controller.cpp
     hle/service/audio/audio_controller.cpp

+ 1 - 196
src/core/hle/service/audio/audin_u.cpp

@@ -1,209 +1,14 @@
 // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
 // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
 // SPDX-License-Identifier: GPL-2.0-or-later
 // SPDX-License-Identifier: GPL-2.0-or-later
 
 
-#include "audio_core/in/audio_in_system.h"
-#include "audio_core/renderer/audio_device.h"
-#include "common/common_funcs.h"
-#include "common/logging/log.h"
-#include "common/scratch_buffer.h"
 #include "common/string_util.h"
 #include "common/string_util.h"
-#include "core/core.h"
-#include "core/hle/kernel/k_event.h"
 #include "core/hle/service/audio/audin_u.h"
 #include "core/hle/service/audio/audin_u.h"
+#include "core/hle/service/audio/audio_in.h"
 #include "core/hle/service/ipc_helpers.h"
 #include "core/hle/service/ipc_helpers.h"
 
 
 namespace Service::Audio {
 namespace Service::Audio {
 using namespace AudioCore::AudioIn;
 using namespace AudioCore::AudioIn;
 
 
-class IAudioIn final : public ServiceFramework<IAudioIn> {
-public:
-    explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
-                      const std::string& device_name, const AudioInParameter& in_params,
-                      Kernel::KProcess* handle, u64 applet_resource_user_id)
-        : ServiceFramework{system_, "IAudioIn"},
-          service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
-          process{handle}, impl{std::make_shared<In>(system_, manager, event, session_id)} {
-        // clang-format off
-        static const FunctionInfo functions[] = {
-            {0, &IAudioIn::GetAudioInState, "GetAudioInState"},
-            {1, &IAudioIn::Start, "Start"},
-            {2, &IAudioIn::Stop, "Stop"},
-            {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
-            {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
-            {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
-            {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
-            {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
-            {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
-            {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
-            {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
-            {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
-            {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
-            {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
-            {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
-        };
-        // clang-format on
-
-        RegisterHandlers(functions);
-
-        process->Open();
-
-        if (impl->GetSystem()
-                .Initialize(device_name, in_params, handle, applet_resource_user_id)
-                .IsError()) {
-            LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
-        }
-    }
-
-    ~IAudioIn() override {
-        impl->Free();
-        service_context.CloseEvent(event);
-        process->Close();
-    }
-
-    [[nodiscard]] std::shared_ptr<In> GetImpl() {
-        return impl;
-    }
-
-private:
-    void GetAudioInState(HLERequestContext& ctx) {
-        const auto state = static_cast<u32>(impl->GetState());
-
-        LOG_DEBUG(Service_Audio, "called. State={}", state);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(state);
-    }
-
-    void Start(HLERequestContext& ctx) {
-        LOG_DEBUG(Service_Audio, "called");
-
-        auto result = impl->StartSystem();
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(result);
-    }
-
-    void Stop(HLERequestContext& ctx) {
-        LOG_DEBUG(Service_Audio, "called");
-
-        auto result = impl->StopSystem();
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(result);
-    }
-
-    void AppendAudioInBuffer(HLERequestContext& ctx) {
-        IPC::RequestParser rp{ctx};
-        u64 tag = rp.PopRaw<u64>();
-
-        const auto in_buffer_size{ctx.GetReadBufferSize()};
-        if (in_buffer_size < sizeof(AudioInBuffer)) {
-            LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
-        }
-
-        const auto& in_buffer = ctx.ReadBuffer();
-        AudioInBuffer buffer{};
-        std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
-
-        [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
-        LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
-
-        auto result = impl->AppendBuffer(buffer, tag);
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(result);
-    }
-
-    void RegisterBufferEvent(HLERequestContext& ctx) {
-        LOG_DEBUG(Service_Audio, "called");
-
-        auto& buffer_event = impl->GetBufferEvent();
-
-        IPC::ResponseBuilder rb{ctx, 2, 1};
-        rb.Push(ResultSuccess);
-        rb.PushCopyObjects(buffer_event);
-    }
-
-    void GetReleasedAudioInBuffer(HLERequestContext& ctx) {
-        const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
-        released_buffer.resize_destructive(write_buffer_size);
-        released_buffer[0] = 0;
-
-        const auto count = impl->GetReleasedBuffers(released_buffer);
-
-        LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
-                  impl->GetSystem().GetSessionId(), count);
-
-        ctx.WriteBuffer(released_buffer);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(count);
-    }
-
-    void ContainsAudioInBuffer(HLERequestContext& ctx) {
-        IPC::RequestParser rp{ctx};
-
-        const u64 tag{rp.Pop<u64>()};
-        const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
-
-        LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(buffer_queued);
-    }
-
-    void GetAudioInBufferCount(HLERequestContext& ctx) {
-        const auto buffer_count = impl->GetBufferCount();
-
-        LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(buffer_count);
-    }
-
-    void SetDeviceGain(HLERequestContext& ctx) {
-        IPC::RequestParser rp{ctx};
-
-        const auto volume{rp.Pop<f32>()};
-        LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
-
-        impl->SetVolume(volume);
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(ResultSuccess);
-    }
-
-    void GetDeviceGain(HLERequestContext& ctx) {
-        auto volume{impl->GetVolume()};
-
-        LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(volume);
-    }
-
-    void FlushAudioInBuffers(HLERequestContext& ctx) {
-        bool flushed{impl->FlushAudioInBuffers()};
-
-        LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(ResultSuccess);
-        rb.Push(flushed);
-    }
-
-    KernelHelpers::ServiceContext service_context;
-    Kernel::KEvent* event;
-    Kernel::KProcess* process;
-    std::shared_ptr<AudioCore::AudioIn::In> impl;
-    Common::ScratchBuffer<u64> released_buffer;
-};
-
 AudInU::AudInU(Core::System& system_)
 AudInU::AudInU(Core::System& system_)
     : ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
     : ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
       impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {
       impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {

+ 131 - 0
src/core/hle/service/audio/audio_in.cpp

@@ -0,0 +1,131 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/hle/service/audio/audio_in.h"
+#include "core/hle/service/cmif_serialization.h"
+#include "core/hle/service/ipc_helpers.h"
+
+namespace Service::Audio {
+using namespace AudioCore::AudioIn;
+
+IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
+                   const std::string& device_name, const AudioInParameter& in_params,
+                   Kernel::KProcess* handle, u64 applet_resource_user_id)
+    : ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
+      event{service_context.CreateEvent("AudioInEvent")},
+      impl{std::make_shared<In>(system_, manager, event, session_id)} {
+    // clang-format off
+    static const FunctionInfo functions[] = {
+        {0, C<&IAudioIn::GetAudioInState>, "GetAudioInState"},
+        {1, C<&IAudioIn::Start>, "Start"},
+        {2, C<&IAudioIn::Stop>, "Stop"},
+        {3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
+        {4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
+        {5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
+        {6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
+        {7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
+        {8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
+        {9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
+        {10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
+        {11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
+        {12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
+        {13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
+        {14, C<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
+    };
+    // clang-format on
+
+    RegisterHandlers(functions);
+
+    process->Open();
+
+    if (impl->GetSystem()
+            .Initialize(device_name, in_params, handle, applet_resource_user_id)
+            .IsError()) {
+        LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
+    }
+}
+
+IAudioIn::~IAudioIn() {
+    impl->Free();
+    service_context.CloseEvent(event);
+    process->Close();
+}
+
+Result IAudioIn::GetAudioInState(Out<u32> out_state) {
+    *out_state = static_cast<u32>(impl->GetState());
+    LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
+    R_SUCCEED();
+}
+
+Result IAudioIn::Start() {
+    LOG_DEBUG(Service_Audio, "called");
+    R_RETURN(impl->StartSystem());
+}
+
+Result IAudioIn::Stop() {
+    LOG_DEBUG(Service_Audio, "called");
+    R_RETURN(impl->StopSystem());
+}
+
+Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
+                                     u64 buffer_client_ptr) {
+    if (buffer.empty()) {
+        LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
+        R_THROW(Audio::ResultInsufficientBuffer);
+    }
+
+    [[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
+    LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
+              buffer_client_ptr);
+
+    R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
+}
+
+Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
+    LOG_DEBUG(Service_Audio, "called");
+    *out_event = &impl->GetBufferEvent();
+    R_SUCCEED();
+}
+
+Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
+                                          Out<u32> out_count) {
+    *out_count = impl->GetReleasedBuffers(out_audio_buffer);
+
+    LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
+              impl->GetSystem().GetSessionId(), *out_count);
+    R_SUCCEED();
+}
+
+Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
+    *out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
+
+    LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
+              *out_contains_buffer);
+    R_SUCCEED();
+}
+
+Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
+    *out_buffer_count = impl->GetBufferCount();
+    LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
+    R_SUCCEED();
+}
+
+Result IAudioIn::SetDeviceGain(f32 device_gain) {
+    impl->SetVolume(device_gain);
+    LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
+    R_SUCCEED();
+}
+
+Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
+    *out_device_gain = impl->GetVolume();
+    LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
+    R_SUCCEED();
+}
+
+Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
+    *out_flushed = impl->FlushAudioInBuffers();
+    LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
+    R_SUCCEED();
+}
+
+} // namespace Service::Audio

+ 48 - 0
src/core/hle/service/audio/audio_in.h

@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/in/audio_in.h"
+#include "core/hle/service/cmif_types.h"
+#include "core/hle/service/kernel_helpers.h"
+#include "core/hle/service/service.h"
+
+namespace Service::Audio {
+
+class IAudioIn final : public ServiceFramework<IAudioIn> {
+public:
+    explicit IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager,
+                      size_t session_id, const std::string& device_name,
+                      const AudioCore::AudioIn::AudioInParameter& in_params,
+                      Kernel::KProcess* handle, u64 applet_resource_user_id);
+    ~IAudioIn() override;
+
+    std::shared_ptr<AudioCore::AudioIn::In> GetImpl() {
+        return impl;
+    }
+
+    Result GetAudioInState(Out<u32> out_state);
+    Result Start();
+    Result Stop();
+    Result AppendAudioInBuffer(
+        InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
+        u64 buffer_client_ptr);
+    Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
+    Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
+                                    Out<u32> out_count);
+    Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
+    Result GetAudioInBufferCount(Out<u32> out_buffer_count);
+    Result SetDeviceGain(f32 device_gain);
+    Result GetDeviceGain(Out<f32> out_device_gain);
+    Result FlushAudioInBuffers(Out<bool> out_flushed);
+
+private:
+    Kernel::KProcess* process;
+    KernelHelpers::ServiceContext service_context;
+    Kernel::KEvent* event;
+    std::shared_ptr<AudioCore::AudioIn::In> impl;
+    Common::ScratchBuffer<u64> released_buffer;
+};
+
+} // namespace Service::Audio