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@@ -29,7 +29,7 @@ void AsyncShaders::AllocateWorkers() {
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// Don't use more than MAX_THREADS
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// Don't use more than MAX_THREADS
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const auto num_workers = std::min(max_worker_count, MAX_THREADS);
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const auto num_workers = std::min(max_worker_count, MAX_THREADS);
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- // If we're already have workers queued or don't want to queue workers, ignore
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+ // If we already have workers queued, ignore
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if (num_workers == worker_threads.size()) {
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if (num_workers == worker_threads.size()) {
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return;
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return;
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}
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}
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