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Merge pull request #210 from lioncash/typedef

system: Get rid of an unnecessary enum typedef
Tony Wasserka %!s(int64=11) %!d(string=hai) anos
pai
achega
ed4e599008
Modificáronse 1 ficheiros con 10 adicións e 10 borrados
  1. 10 10
      src/core/system.h

+ 10 - 10
src/core/system.h

@@ -11,16 +11,16 @@
 namespace System {
 
 // State of the full emulator
-typedef enum {
-	STATE_NULL = 0,	///< System is in null state, nothing initialized
-	STATE_IDLE,		///< System is in an initialized state, but not running
-	STATE_RUNNING,	///< System is running
-	STATE_LOADING,	///< System is loading a ROM
-	STATE_HALTED,	///< System is halted (error)
-	STATE_STALLED,	///< System is stalled (unused)
-	STATE_DEBUG,	///< System is in a special debug mode (unused)
-	STATE_DIE		///< System is shutting down
-} State;
+enum State {
+	STATE_NULL = 0, ///< System is in null state, nothing initialized
+	STATE_IDLE,     ///< System is in an initialized state, but not running
+	STATE_RUNNING,  ///< System is running
+	STATE_LOADING,  ///< System is loading a ROM
+	STATE_HALTED,   ///< System is halted (error)
+	STATE_STALLED,  ///< System is stalled (unused)
+	STATE_DEBUG,    ///< System is in a special debug mode (unused)
+	STATE_DIE       ///< System is shutting down
+};
 
 extern volatile State g_state;