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@@ -11,16 +11,16 @@
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namespace System {
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// State of the full emulator
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-typedef enum {
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- STATE_NULL = 0, ///< System is in null state, nothing initialized
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- STATE_IDLE, ///< System is in an initialized state, but not running
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- STATE_RUNNING, ///< System is running
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- STATE_LOADING, ///< System is loading a ROM
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- STATE_HALTED, ///< System is halted (error)
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- STATE_STALLED, ///< System is stalled (unused)
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- STATE_DEBUG, ///< System is in a special debug mode (unused)
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- STATE_DIE ///< System is shutting down
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-} State;
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+enum State {
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+ STATE_NULL = 0, ///< System is in null state, nothing initialized
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+ STATE_IDLE, ///< System is in an initialized state, but not running
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+ STATE_RUNNING, ///< System is running
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+ STATE_LOADING, ///< System is loading a ROM
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+ STATE_HALTED, ///< System is halted (error)
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+ STATE_STALLED, ///< System is stalled (unused)
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+ STATE_DEBUG, ///< System is in a special debug mode (unused)
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+ STATE_DIE ///< System is shutting down
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+};
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extern volatile State g_state;
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