This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
@@ -168,9 +168,9 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
ResultVal<bool> Mutex::WaitSynchronization() {
bool wait = locked;
if (locked) {
+ waiting_threads.push_back(GetCurrentThreadHandle());
Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle());
- }
- else {
+ } else {
// Lock the mutex when the first thread accesses it
locked = true;
MutexAcquireLock(this);