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Mutex: Add the calling thread to the waiting list when needed

This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
Subv 11 년 전
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1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      src/core/hle/kernel/mutex.cpp

+ 2 - 2
src/core/hle/kernel/mutex.cpp

@@ -168,9 +168,9 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
 ResultVal<bool> Mutex::WaitSynchronization() {
     bool wait = locked;
     if (locked) {
+        waiting_threads.push_back(GetCurrentThreadHandle());
         Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle());
-    }
-    else {
+    } else {
         // Lock the mutex when the first thread accesses it
         locked = true;
         MutexAcquireLock(this);