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Video core: Fix A4 texture decoding

It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
Yuri Kunde Schlesner 11 gadi atpakaļ
vecāks
revīzija
ea3c99f3a2
1 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 2 2
      src/video_core/debug_utils/debug_utils.cpp

+ 2 - 2
src/video_core/debug_utils/debug_utils.cpp

@@ -436,9 +436,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
 
     case Regs::TextureFormat::A4:
     {
-        const u8* source_ptr = source + offset / 2 + i / 2;
+        const u8* source_ptr = source + (offset + i) / 2;
 
-        u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
+        u8 a = (i % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
         a = Color::Convert4To8(a);
 
         if (disable_alpha) {