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yuzu/configure_gamelist: Make combo box strings translatable

Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
Lioncash 7 年之前
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e89c22c147
共有 2 個文件被更改,包括 47 次插入21 次删除
  1. 44 21
      src/yuzu/configuration/configure_gamelist.cpp
  2. 3 0
      src/yuzu/configuration/configure_gamelist.h

+ 44 - 21
src/yuzu/configuration/configure_gamelist.cpp

@@ -11,6 +11,23 @@
 #include "yuzu/configuration/configure_gamelist.h"
 #include "yuzu/ui_settings.h"
 
+namespace {
+constexpr std::array<std::pair<u32, const char*>, 5> default_icon_sizes{{
+    std::make_pair(0, QT_TR_NOOP("None")),
+    std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
+    std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
+    std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
+    std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
+}};
+
+constexpr std::array<const char*, 4> row_text_names{{
+    QT_TR_NOOP("Filename"),
+    QT_TR_NOOP("Filetype"),
+    QT_TR_NOOP("Title ID"),
+    QT_TR_NOOP("Title Name"),
+}};
+} // Anonymous namespace
+
 ConfigureGameList::ConfigureGameList(QWidget* parent)
     : QWidget(parent), ui(new Ui::ConfigureGameList) {
     ui->setupUi(this);
@@ -41,33 +58,39 @@ void ConfigureGameList::setConfiguration() {
         ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
 }
 
-void ConfigureGameList::InitializeIconSizeComboBox() {
-    static const std::array<std::pair<u32, std::string>, 5> default_icon_sizes{{
-        std::make_pair(0, "None"),        std::make_pair(32, "Small"),
-        std::make_pair(64, "Standard"),   std::make_pair(128, "Large"),
-        std::make_pair(256, "Full Size"),
-    }};
+void ConfigureGameList::changeEvent(QEvent* event) {
+    if (event->type() == QEvent::LanguageChange) {
+        RetranslateUI();
+        return;
+    }
 
+    QWidget::changeEvent(event);
+}
+
+void ConfigureGameList::RetranslateUI() {
+    ui->retranslateUi(this);
+
+    for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
+        ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
+    }
+
+    for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
+        const QString name = tr(row_text_names[i]);
+
+        ui->row_1_text_combobox->setItemText(i, name);
+        ui->row_2_text_combobox->setItemText(i, name);
+    }
+}
+
+void ConfigureGameList::InitializeIconSizeComboBox() {
     for (const auto& size : default_icon_sizes) {
-        ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
-                                                               std::to_string(size.first) + "x" +
-                                                               std::to_string(size.first) + ")"),
-                                        size.first);
+        ui->icon_size_combobox->addItem(size.second, size.first);
     }
 }
 
 void ConfigureGameList::InitializeRowComboBoxes() {
-    static const std::array<std::string, 4> row_text_names{{
-        "Filename",
-        "Filetype",
-        "Title ID",
-        "Title Name",
-    }};
-
     for (size_t i = 0; i < row_text_names.size(); ++i) {
-        ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
-                                         QVariant::fromValue(i));
-        ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
-                                         QVariant::fromValue(i));
+        ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
+        ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
     }
 }

+ 3 - 0
src/yuzu/configuration/configure_gamelist.h

@@ -23,6 +23,9 @@ public:
 private:
     void setConfiguration();
 
+    void changeEvent(QEvent*) override;
+    void RetranslateUI();
+
     void InitializeIconSizeComboBox();
     void InitializeRowComboBoxes();