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yuzu/configure_gamelist: Make combo box strings translatable

Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
Lioncash 7 년 전
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e89c22c147
2개의 변경된 파일47개의 추가작업 그리고 21개의 파일을 삭제
  1. 44 21
      src/yuzu/configuration/configure_gamelist.cpp
  2. 3 0
      src/yuzu/configuration/configure_gamelist.h

+ 44 - 21
src/yuzu/configuration/configure_gamelist.cpp

@@ -11,6 +11,23 @@
 #include "yuzu/configuration/configure_gamelist.h"
 #include "yuzu/ui_settings.h"
 
+namespace {
+constexpr std::array<std::pair<u32, const char*>, 5> default_icon_sizes{{
+    std::make_pair(0, QT_TR_NOOP("None")),
+    std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
+    std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
+    std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
+    std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
+}};
+
+constexpr std::array<const char*, 4> row_text_names{{
+    QT_TR_NOOP("Filename"),
+    QT_TR_NOOP("Filetype"),
+    QT_TR_NOOP("Title ID"),
+    QT_TR_NOOP("Title Name"),
+}};
+} // Anonymous namespace
+
 ConfigureGameList::ConfigureGameList(QWidget* parent)
     : QWidget(parent), ui(new Ui::ConfigureGameList) {
     ui->setupUi(this);
@@ -41,33 +58,39 @@ void ConfigureGameList::setConfiguration() {
         ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
 }
 
-void ConfigureGameList::InitializeIconSizeComboBox() {
-    static const std::array<std::pair<u32, std::string>, 5> default_icon_sizes{{
-        std::make_pair(0, "None"),        std::make_pair(32, "Small"),
-        std::make_pair(64, "Standard"),   std::make_pair(128, "Large"),
-        std::make_pair(256, "Full Size"),
-    }};
+void ConfigureGameList::changeEvent(QEvent* event) {
+    if (event->type() == QEvent::LanguageChange) {
+        RetranslateUI();
+        return;
+    }
 
+    QWidget::changeEvent(event);
+}
+
+void ConfigureGameList::RetranslateUI() {
+    ui->retranslateUi(this);
+
+    for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
+        ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
+    }
+
+    for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
+        const QString name = tr(row_text_names[i]);
+
+        ui->row_1_text_combobox->setItemText(i, name);
+        ui->row_2_text_combobox->setItemText(i, name);
+    }
+}
+
+void ConfigureGameList::InitializeIconSizeComboBox() {
     for (const auto& size : default_icon_sizes) {
-        ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
-                                                               std::to_string(size.first) + "x" +
-                                                               std::to_string(size.first) + ")"),
-                                        size.first);
+        ui->icon_size_combobox->addItem(size.second, size.first);
     }
 }
 
 void ConfigureGameList::InitializeRowComboBoxes() {
-    static const std::array<std::string, 4> row_text_names{{
-        "Filename",
-        "Filetype",
-        "Title ID",
-        "Title Name",
-    }};
-
     for (size_t i = 0; i < row_text_names.size(); ++i) {
-        ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
-                                         QVariant::fromValue(i));
-        ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
-                                         QVariant::fromValue(i));
+        ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
+        ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
     }
 }

+ 3 - 0
src/yuzu/configuration/configure_gamelist.h

@@ -23,6 +23,9 @@ public:
 private:
     void setConfiguration();
 
+    void changeEvent(QEvent*) override;
+    void RetranslateUI();
+
     void InitializeIconSizeComboBox();
     void InitializeRowComboBoxes();