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gl_rasterizer_cache: Invert conditional in LoadGLBuffer()

It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
Lioncash 8 년 전
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e831b80d69
1개의 변경된 파일5개의 추가작업 그리고 5개의 파일을 삭제
  1. 5 5
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

+ 5 - 5
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -456,15 +456,15 @@ void CachedSurface::LoadGLBuffer() {
 
     MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
 
-    if (!params.is_tiled) {
-        const u8* const texture_src_data_end = texture_src_data + copy_size;
-
-        gl_buffer.assign(texture_src_data, texture_src_data_end);
-    } else {
+    if (params.is_tiled) {
         gl_buffer.resize(copy_size);
 
         morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
             params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+    } else {
+        const u8* const texture_src_data_end = texture_src_data + copy_size;
+
+        gl_buffer.assign(texture_src_data, texture_src_data_end);
     }
 
     ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);