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yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()

Allows these strings to have no allocation cost when used at runtime.
Lioncash 7 years ago
parent
commit
e5bb07a973
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/yuzu/main.cpp

+ 2 - 2
src/yuzu/main.cpp

@@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
     // OS we just open the transferable shader cache folder without preselecting the transferable
     // shader cache file for the selected game.
 #if defined(Q_OS_WIN)
-    const QString explorer = "explorer";
+    const QString explorer = QStringLiteral("explorer");
     QStringList param;
     if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
-        param << QLatin1String("/select,");
+        param << QStringLiteral("/select,");
     }
     param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
     QProcess::startDetached(explorer, param);