|
@@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
|
|
// OS we just open the transferable shader cache folder without preselecting the transferable
|
|
// OS we just open the transferable shader cache folder without preselecting the transferable
|
|
|
// shader cache file for the selected game.
|
|
// shader cache file for the selected game.
|
|
|
#if defined(Q_OS_WIN)
|
|
#if defined(Q_OS_WIN)
|
|
|
- const QString explorer = "explorer";
|
|
|
|
|
|
|
+ const QString explorer = QStringLiteral("explorer");
|
|
|
QStringList param;
|
|
QStringList param;
|
|
|
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
|
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
|
|
- param << QLatin1String("/select,");
|
|
|
|
|
|
|
+ param << QStringLiteral("/select,");
|
|
|
}
|
|
}
|
|
|
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
|
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
|
|
QProcess::startDetached(explorer, param);
|
|
QProcess::startDetached(explorer, param);
|