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Merge pull request #2461 from lioncash/unused-var

video_core: Remove a few unused variables and functions
Mat M 7 лет назад
Родитель
Сommit
dadcf317dc

+ 1 - 1
src/video_core/gpu_thread.cpp

@@ -44,7 +44,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
                 renderer.Rasterizer().FlushRegion(data->addr, data->size);
             } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
                 renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
-            } else if (const auto data = std::get_if<EndProcessingCommand>(&next.data)) {
+            } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
                 return;
             } else {
                 UNREACHABLE();

+ 0 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -805,7 +805,6 @@ void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_t
                                 tuple.type, &gl_buffer[mip_map][buffer_offset]);
             break;
         case SurfaceTarget::TextureCubemap: {
-            std::size_t start = buffer_offset;
             for (std::size_t face = 0; face < params.depth; ++face) {
                 glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
                                     static_cast<GLsizei>(rect.GetWidth()),

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -345,7 +345,7 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
 
 ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
                                      const Device& device)
-    : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
+    : RasterizerCache{rasterizer}, device{device}, disk_cache{system} {}
 
 void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
                                       const VideoCore::DiskResourceLoadCallback& callback) {

+ 0 - 11
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -871,17 +871,6 @@ private:
         return {};
     }
 
-    std::string Composite(Operation operation) {
-        std::string value = "vec4(";
-        for (std::size_t i = 0; i < 4; ++i) {
-            value += Visit(operation[i]);
-            if (i < 3)
-                value += ", ";
-        }
-        value += ')';
-        return value;
-    }
-
     template <Type type>
     std::string Add(Operation operation) {
         return GenerateBinaryInfix(operation, "+", type, type, type);

+ 0 - 1
src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

@@ -315,7 +315,6 @@ private:
         constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
                                                                          "overflow"};
         for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
-            const auto flag_code = static_cast<InternalFlag>(flag);
             const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
             internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
         }

+ 0 - 1
src/video_core/shader/decode/texture.cpp

@@ -540,7 +540,6 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
 Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
                             bool is_array, bool is_aoffi) {
     const std::size_t coord_count = GetCoordCount(texture_type);
-    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
 
     // If enabled arrays index is always stored in the gpr8 field
     const u64 array_register = instr.gpr8.Value();

+ 2 - 6
src/video_core/textures/astc.cpp

@@ -25,8 +25,8 @@
 
 class InputBitStream {
 public:
-    explicit InputBitStream(const unsigned char* ptr, int nBits = 0, int start_offset = 0)
-        : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {}
+    explicit InputBitStream(const unsigned char* ptr, int start_offset = 0)
+        : m_CurByte(ptr), m_NextBit(start_offset % 8) {}
 
     ~InputBitStream() = default;
 
@@ -55,12 +55,9 @@ public:
     }
 
 private:
-    const int m_NumBits;
     const unsigned char* m_CurByte;
     int m_NextBit = 0;
     int m_BitsRead = 0;
-
-    bool done = false;
 };
 
 class OutputBitStream {
@@ -114,7 +111,6 @@ private:
     const int m_NumBits;
     unsigned char* m_CurByte;
     int m_NextBit = 0;
-    int m_BitsRead = 0;
 
     bool done = false;
 };