|
|
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
|
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
|
|
glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
|
|
glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
|
|
|
static_cast<GLsizei>(rect.GetWidth()),
|
|
static_cast<GLsizei>(rect.GetWidth()),
|