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Gl_Texture_Cache: Remove assert on component type in GetFormatTuple

Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
Fernando Sahmkow 7 gadi atpakaļ
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revīzija
d3b71ff80d
1 mainītis faili ar 0 papildinājumiem un 1 dzēšanām
  1. 0 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

+ 0 - 1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -137,7 +137,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
 const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
     ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
     const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
-    ASSERT(component_type == format.component_type);
     return format;
 }