소스 검색

Gl_Texture_Cache: Remove assert on component type in GetFormatTuple

Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
Fernando Sahmkow 7 년 전
부모
커밋
d3b71ff80d
1개의 변경된 파일0개의 추가작업 그리고 1개의 파일을 삭제
  1. 0 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

+ 0 - 1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -137,7 +137,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
 const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
     ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
     const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
-    ASSERT(component_type == format.component_type);
     return format;
 }