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@@ -31,11 +31,6 @@ public:
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bool near_plane = false;
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bool near_plane = false;
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} depth_clamp; // GL_DEPTH_CLAMP
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} depth_clamp; // GL_DEPTH_CLAMP
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- struct {
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- bool enabled = false; // GL_CULL_FACE
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- GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
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- } cull;
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-
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struct {
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struct {
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bool test_enabled = false; // GL_DEPTH_TEST
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bool test_enabled = false; // GL_DEPTH_TEST
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GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
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GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
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@@ -172,7 +167,6 @@ public:
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void ApplyFragmentColorClamp();
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void ApplyFragmentColorClamp();
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void ApplyMultisample();
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void ApplyMultisample();
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void ApplySRgb();
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void ApplySRgb();
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- void ApplyCulling();
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void ApplyRasterizerDiscard();
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void ApplyRasterizerDiscard();
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void ApplyColorMask();
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void ApplyColorMask();
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void ApplyDepth();
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void ApplyDepth();
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