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gl_shader_manager: Remove unnecessary gl_shader_manager inclusion

This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.

core/memory.h is also not used within this file at all, so we can remove
it as well.
Lioncash 7 년 전
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c1ba3e3d4a
1개의 변경된 파일0개의 추가작업 그리고 2개의 파일을 삭제
  1. 0 2
      src/video_core/renderer_opengl/gl_shader_cache.cpp

+ 0 - 2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -6,13 +6,11 @@
 #include "common/assert.h"
 #include "common/hash.h"
 #include "core/core.h"
-#include "core/memory.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/shader/shader_ir.h"