Procházet zdrojové kódy

gl_shader_manager: Remove unnecessary gl_shader_manager inclusion

This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.

core/memory.h is also not used within this file at all, so we can remove
it as well.
Lioncash před 7 roky
rodič
revize
c1ba3e3d4a

+ 0 - 2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -6,13 +6,11 @@
 #include "common/assert.h"
 #include "common/hash.h"
 #include "core/core.h"
-#include "core/memory.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/shader/shader_ir.h"