|
|
@@ -200,8 +200,15 @@ Thread* __NextThread() {
|
|
|
return Kernel::g_object_pool.GetFast<Thread>(next);
|
|
|
}
|
|
|
|
|
|
+/// Puts a thread in the wait state for the given type/reason
|
|
|
+void __WaitCurThread(WaitType wait_type, const char* reason) {
|
|
|
+ Thread* t = __GetCurrentThread();
|
|
|
+ t->wait_type = wait_type;
|
|
|
+ __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
|
|
+}
|
|
|
+
|
|
|
/// Resumes a thread from waiting by marking it as "ready"
|
|
|
-void __ResumeThreadFromWait(Handle handle) {
|
|
|
+void ResumeThreadFromWait(Handle handle) {
|
|
|
u32 error;
|
|
|
Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
|
|
|
if (t) {
|
|
|
@@ -212,13 +219,6 @@ void __ResumeThreadFromWait(Handle handle) {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-/// Puts a thread in the wait state for the given type/reason
|
|
|
-void __WaitCurThread(WaitType wait_type, const char* reason) {
|
|
|
- Thread* t = __GetCurrentThread();
|
|
|
- t->wait_type = wait_type;
|
|
|
- __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
|
|
-}
|
|
|
-
|
|
|
/// Creates a new thread
|
|
|
Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
|
|
|
s32 processor_id, u32 stack_top, int stack_size) {
|