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thread: exposed ResumeThreadFromWait function for use in other kernel modules

bunnei 12 anni fa
parent
commit
bed4e920fa
2 ha cambiato i file con 11 aggiunte e 8 eliminazioni
  1. 8 8
      src/core/hle/kernel/thread.cpp
  2. 3 0
      src/core/hle/kernel/thread.h

+ 8 - 8
src/core/hle/kernel/thread.cpp

@@ -200,8 +200,15 @@ Thread* __NextThread() {
     return Kernel::g_object_pool.GetFast<Thread>(next);
 }
 
+/// Puts a thread in the wait state for the given type/reason
+void __WaitCurThread(WaitType wait_type, const char* reason) {
+    Thread* t = __GetCurrentThread();
+    t->wait_type = wait_type;
+    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
+}
+
 /// Resumes a thread from waiting by marking it as "ready"
-void __ResumeThreadFromWait(Handle handle) {
+void ResumeThreadFromWait(Handle handle) {
     u32 error;
     Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
     if (t) {
@@ -212,13 +219,6 @@ void __ResumeThreadFromWait(Handle handle) {
     }
 }
 
-/// Puts a thread in the wait state for the given type/reason
-void __WaitCurThread(WaitType wait_type, const char* reason) {
-    Thread* t = __GetCurrentThread();
-    t->wait_type = wait_type;
-    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
-}
-
 /// Creates a new thread
 Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
     s32 processor_id, u32 stack_top, int stack_size) {

+ 3 - 0
src/core/hle/kernel/thread.h

@@ -31,6 +31,9 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
 /// Reschedules to the next available thread (call after current thread is suspended)
 void Reschedule(const char* reason);
 
+/// Resumes a thread from waiting by marking it as "ready"
+void ResumeThreadFromWait(Handle handle);
+
 /// Gets the current thread
 Handle GetCurrentThread();