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@@ -4,6 +4,7 @@
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#include <algorithm>
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#include <algorithm>
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+#include "common/settings.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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@@ -335,6 +336,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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}
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}
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+
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+VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
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+ const auto& resolution = Settings::values.resolution_info;
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+ const bool is_rescaled = src_image_view.IsRescaled();
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+ u32 width = src_image_view.size.width;
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+ u32 height = src_image_view.size.height;
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+ return VkExtent2D{
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+ .width = is_rescaled ? resolution.ScaleUp(width) : width,
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+ .height = is_rescaled ? resolution.ScaleUp(height) : height,
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+ };
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+}
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} // Anonymous namespace
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} // Anonymous namespace
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BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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@@ -425,61 +437,52 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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}
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}
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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+ const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
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ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
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- Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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+ Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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+ const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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- Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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+ Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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+ const ImageView& src_image_view) {
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ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
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ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
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- Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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+ Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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+ const ImageView& src_image_view) {
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ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
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ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
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- Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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+ Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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- ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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+ const ImageView& src_image_view) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag);
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convert_abgr8_to_d24s8_frag);
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- ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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- down_shift);
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+ Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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- ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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+ ImageView& src_image_view) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_abgr8_frag);
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convert_d24s8_to_abgr8_frag);
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- ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
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- down_shift);
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+ ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view);
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}
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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+ const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkSampler sampler = *nearest_sampler;
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- const VkExtent2D extent{
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- .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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- .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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- };
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+ const VkExtent2D extent = GetConversionExtent(src_image_view);
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+
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.RequestRenderpass(dst_framebuffer);
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- scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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- this](vk::CommandBuffer cmdbuf) {
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+ scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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const VkOffset2D offset{
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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@@ -563,18 +566,16 @@ void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_f
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}
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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- ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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+ ImageView& src_image_view) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkSampler sampler = *nearest_sampler;
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const VkSampler sampler = *nearest_sampler;
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- const VkExtent2D extent{
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- .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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- .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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- };
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+ const VkExtent2D extent = GetConversionExtent(src_image_view);
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+
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.RequestRenderpass(dst_framebuffer);
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- scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
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- down_shift, this](vk::CommandBuffer cmdbuf) {
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+ scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
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+ this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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const VkOffset2D offset{
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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