Przeglądaj źródła

Swapped TID and Game name to make it easier to parse

David Marcec 6 lat temu
rodzic
commit
b4db662053
1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      src/yuzu/main.cpp

+ 1 - 1
src/yuzu/main.cpp

@@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
         if (title_name.empty())
         if (title_name.empty())
             title_name = FileUtil::GetFilename(filename.toStdString());
             title_name = FileUtil::GetFilename(filename.toStdString());
     }
     }
-    LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id);
+    LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name);
     UpdateWindowTitle(QString::fromStdString(title_name));
     UpdateWindowTitle(QString::fromStdString(title_name));
 
 
     loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
     loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());