Просмотр исходного кода

gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()

This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
Lioncash 6 лет назад
Родитель
Сommit
b42a74ff2c
1 измененных файлов с 3 добавлено и 0 удалено
  1. 3 0
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 3 - 0
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -2316,10 +2316,13 @@ public:
             switch (index) {
             case Tegra::Shader::Pred::NeverExecute:
                 target = "false";
+                break;
             case Tegra::Shader::Pred::UnusedIndex:
                 target = "true";
+                break;
             default:
                 target = decomp.GetPredicate(index);
+                break;
             }
         } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
             target = decomp.GetInternalFlag(flag->GetFlag());