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Added support for Princess Peach: Showtime!

Jarrod Norwell 2 anos atrás
pai
commit
b3e989343d

+ 5 - 0
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@@ -7,6 +7,7 @@
 #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
 #include "shader_recompiler/shader_info.h"
 
 namespace Shader::Backend::GLASM {
@@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
     case Stage::TessellationEval:
         ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
         break;
+    case Stage::Geometry:
+        ctx.Add("SHL.U {}.x,{},16;", inst,
+                InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+        break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
         ctx.Add("MOV.S {}.x,0x00ff0000;", inst);

+ 4 - 0
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
     case Stage::TessellationEval:
         ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
         break;
+    case Stage::Geometry:
+        ctx.AddU32("{}=uint({}<<16);", inst,
+                   InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+        break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
         ctx.AddU32("{}=uint(0x00ff0000);", inst);

+ 2 - 0
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

@@ -549,6 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
     case Stage::TessellationEval:
         return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
                                       ctx.Const(16u));
+    case Stage::Geometry:
+        return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
     default:
         LOG_WARNING(Shader, "(STUBBED) called");
         return ctx.Const(0x00ff0000u);

+ 18 - 0
src/shader_recompiler/runtime_info.h

@@ -30,6 +30,24 @@ enum class InputTopology {
     TrianglesAdjacency,
 };
 
+struct InputTopologyVertices {
+    static u32 vertices(InputTopology input_topology) {
+        switch (input_topology) {
+        case InputTopology::Lines:
+            return 2;
+        case InputTopology::LinesAdjacency:
+            return 4;
+        case InputTopology::Triangles:
+            return 3;
+        case InputTopology::TrianglesAdjacency:
+            return 6;
+        case InputTopology::Points:
+        default:
+            return 1;
+        }
+    }
+};
+
 enum class CompareFunction {
     Never,
     Less,