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texture_cache: Fix layered null surfaces

Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views.
ReinUsesLisp 6 лет назад
Родитель
Сommit
b2c4521a91
1 измененных файлов с 3 добавлено и 1 удалено
  1. 3 1
      src/video_core/texture_cache/texture_cache.h

+ 3 - 1
src/video_core/texture_cache/texture_cache.h

@@ -991,7 +991,9 @@ private:
         params.target = target;
         params.is_tiled = false;
         params.srgb_conversion = false;
-        params.is_layered = false;
+        params.is_layered =
+            target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
+            target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
         params.block_width = 0;
         params.block_height = 0;
         params.block_depth = 0;