Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views.
@@ -991,7 +991,9 @@ private:
params.target = target;
params.is_tiled = false;
params.srgb_conversion = false;
- params.is_layered = false;
+ params.is_layered =
+ target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
+ target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
params.block_width = 0;
params.block_height = 0;
params.block_depth = 0;